Thanks to the dedication, determination, and endless hours of effort from my team and myself. We present Salvager, an original 3D project.
In building this project, we wanted to convey a message to our audience that'll remain etched in their minds and hearts for a long time to come.
We completed the project over a period of nine months and still came up just short. Despite some minor problems and bugs, overall we could've spent more time tweaking and perfecting certain features. However, it was time to move on to bigger and better things.
My responsibilities included the following: Directing/Comping/Lighting/Modeling/Texturing (Jet, Towers, Kid character, Warrior character, Tools) including the models shown.
Monserrat Ibarra : Modeling/Texturing
Sahil Oswal: Destruction Simulation