The Hand of Salvation
Wireframe

Wireframe

Following the idea of the project that I and my team were working on which goes with the name Salvager. I dug up the internet searching for references that could help in creating this model. by combining some of these references and adding personal ideas I created a new concept of a robotic arm.

The idea was to create something which reflects the character's strength, personality and culture. The character was intended to be a perfect being descended from above, and that's why I tried to perfect the arm by trying not to add any signs of decay, which is contrary to the way the world works, since any human-made object will have imperfections, but not here.

Adding to that, I tried to step outside the box, where most mechanical stuff (about 88%) are created from commonly used element (Metal), and I jumped to creating wood texture to deliver a calm and peaceful image that reflects the character personality, which I combined with other kinds of metal ( Bronze and silver) and leather, to add a vintage theme to it.

Both the Wings and the Hand were textured similarly, to create a harmonious uniformity with the character outfit.